Thursday 28 May 2015

The Wagon

This blog is currently on hiatus.
***
The wagon rattles and creaks as it rolls along the old trade road. Traevus, the dwarf merchant beside Gorbli Irongear, Technopriest of Clan Ironhelm, guides a team of mules with a steady hand, more interested in the road ahead than Gorbli’s attempts at conversation, but that’s part of Marblecrown dwarven nature. Though the sun is low in the sky, Gorbli knows that he should reach the town of Fellreach before nightfall. To Gorbli’s left, the Moonside Hills stretch off southward and the mounts of earth and ancient ruins reach up toward the darkening sky. The summer air grows cooler with the night’s approach.

Gorbli strokes his beard with one hand. The dwarf is a mere fifty two years old, quite young by the dwarven standards considering they usually live to roughly two centuries. His extremely muscular body is concealed by his light plate armour. His hair is already a mix of silver and black while his long dwarven beard is in a pair of double braids. Gorbli’s quest has floundered every step of way with no trace of hiding spots of Four Ancient Dwarven Elemental Weapons. Admittedly he hasn’t found any Dragonkith to ask about the Air weapon, but he isn’t just about to beg those scaly bags of hot air for information that he is sure that his fellow dwarves must have knowledge of. With both his own clan Ironhelm and Clan Bronzebolt lacking such knowledge, Gorbli can only hope that Clan Marblecrown has the necessary information stored within their realm.

I’ll just have to hope for best now won’t I?

Meanwhile Loric Skyblade, High Priest of the Northern God Mithias, closes his eyes as the wagon goes over another bump in the road. Loric is old by the standards of his fellow humans he is forty eight with humans being expected to die on average in their early sixties. Loric has a tall, lean physique of a warrior with short, greying brown hair and the stubble of a beard. His body is covered with battle scars from his youth with the most visible being a diagonal scar across his left eye.While Loric did hope that his god’s message would be clearer once he was back out in the field, Loric is none the less grateful for chance to test his skills in true battle once again after almost a decade in the Grand Citadel of Mithias back north in the Kingdom of Norlyn.

Those bandits harassing that village never stood a chance against a true warrior of Mithias. Aye, I will concede that the blade did sting a little when it took a chunk of my flesh, but nothing a little healing spell couldn’t handle and I didn’t even notice that arrow.

A sudden noise shakes both Loric and Gorbli out of their respective introspections. The twang of a bowstring, coming from the shadows beside the road. Traevus cries out as an arrow sinks into his shoulder. With a shrill cry, a pack of short and ugly creatures with green skin, a gob full of fangs, somewhat pointy ears rush towards the wagon as they brandish their crude weapons.

“Goblins!” roars Gorbli as he leaps from the wagon while drawing his greataxe even as the goblin archer pulls another arrow from the quiver on its back.

I can always do with a ‘ittle fun.

Loric climbs out of the wagon only to hurry to the front. The merchant requires his help and it is clear that dwarven warrior is not going to be the one to give it.

Probably just another foolhardy maniac. Full of strength, empty of sense.

Loric looks at Traevus’ should. The arrow wound does not seem to be too bad and nothing a quick healing spell won’t handle. Loric yanks the arrow out and Traevus lets out another cry of anguish. Loric ignores the dwarf’s pain. It will be over in a moment after all and the healing spell won’t work properly with the arrow still in him. Loric mutters a prayer out of habit as casts the spell. Traevus sighs with relief before slumping as a white light washes over the wound and repairs the damaged flesh.

Whilst that old human cleric is tending Traevus, Gorbli is having fun battling the goblins. The first one fell quite quickly to Gorbli’s axe. He can easily still feel the thrill of the moment when blade of his axe bit into the goblin’s green flesh, the leather armour useless. The second goblin that he is currently fighting had quickly leapt up to take its place. Gorbli parried its attack and launched another of his own. His axe sweeps his opponent’s mace aside and knocks the beastie off its feet. Gorbli has a vicious smile on his face as he brings the axe down on the goblin’s terrified face.

Loric meanwhile is protecting Traevus and his wagon of trade goods. He raises his shield to block the next arrow from the archer. The arrow hits his old, dented shield, a wooden round shield that has a layer of shield around its front and sides.

Just another scar for my old shield. The quartermaster back at the Citadel might have offered me a new shield for my journey, but this one has served me too well for me to just cast it aside like any other tool.

Loric jumps down from the caravan and swings his mace at oncoming goblin. The mace is a simple tool in Loric’s eyes, only good for bashing your target. With a prayer, Loric imbrues his mace with his most combat spell, the Brand of the Sun. His mace glows like a miniature sun and the goblin flinches. The High Priest doesn’t give him a chance to recover as he swings his mace into the goblin and the greenskin crumbles under the blow.

It is at this point the surviving goblins realise that capturing his wagon won’t be as easy as they original thought. They scatter and run off in all directions, leaving the human and two dwarves with their wagon.

The neigh of a horse draws the attention of both Loric and Gorbli. They look for the horse and spot a rider at the crest of a low hill. The rider seems to be human, but shakes his fist in frustration at the fleeing goblins. His jet black horse rears and neighs again while the rider’s red cloak billows behind him in the wind. Then the horse gallops off towards the southwest, into the Moonside Hills.

Loric mutters a curse under his breath. No way will he be able to catch that rider on foot. He glances over at Traevus. The merchant isn’t serious injured anymore with Loric’s healing, but as the goblins run away, he glances into the back of the wagon and swears loudly.

“They stole it!” Traevus shouts before turning to Loric and Gorbli, “You... you two were incredible in that fight. You probably saved my life. But I need your help again. The goblins stole something from the back of my wagon. Something precious. I need to get it back.”

“I shall assist you,” immediately offers Loric.

“Aye!” agrees Gorbli, “I swear upon my axe that we shall bring these goblin filth to justice for this crime.”

“Thank kind sirs for this,” says Traevus as he looks at them admiringly, “I shall give you thirty bronze pieces upon the return of my treasure. It is a small wooden box with a lock. But I must request that you don’t look inside the box if you can find it. Its contents are rather personal.”

Traevus returns to his wagon while Loric sets about to find a way to locate the rider and his goblins. Meanwhile that dwarven warrior seems set to chase the rider on foot.

“Come on,” insist the dwarf, “We can’t let ‘im get away!”

“He has already gotten away,” replies Loric as he looks at the fallen goblins, “We need to find another way to track them down other than random wandering through the hills.”

“You got a better plan then human?” demands the dwarf.

“Aye,” replies Loric, “If I can heal one of these dying goblins, I’ll be able to question them for information.”

The dwarf snorts, but Loric just walks over to first goblin that the warrior had fought. Out of the three fallen goblins, Loric can tell that this one is the only one with some life still left in him. He reaches down and heals the goblin with using another healing prayer. The goblin groans and his eyes flutter open. When it can focus enough to see Loric, the goblin squeaks in terror and begins to crawl away from him. Loric kneels down on one knee and looks down at the goblin.

“Okay goblin,” Loric tells the greenskin, “I would like some information. I would like you to note that if I wanted you dead, I could have just ignored you. Instead, I have gone out of my way to save your life, unlike your former master. If you tell me what you know, I will let you go alive.”

The goblin considers his words for a moment before answering Loric.

“We serve a human wizard named Malareth,” says the goblin, “We live with him in ancient, buried temple hidden in the caves to the south-west. Malareth was the rider you saw. Our leader is the Bogeyman known as Kurrash and he delivers Malareth’s orders to us. He was the one who told us where and when the wagon would pass on the word. We were ordered to steal a small box from the back of the wagon.”

“Why does Malareth want the box?” inquires Loric in a gentle tone.

“I have no idea why he wants it or what it contains,” explains the goblin.

“Do you have any more information?” asks Loric, but the goblin simply shakes his head.

“You may go,” says Loric.

“You’re ‘ust letting the beastie go!” demands the dwarf warrior as the goblin starts to scamper off.

“Aye,” responds Loric, “I gave my word that I would him go if he told me what I knew.”

“But did no such thing,” starts the dwarf and begins to move after the goblin, but stops as Loric sticks his mace in front of him.

“Yet I did,” says Loric coldly, “I will uphold my word. I have always considered the spirit of the deal more important than the word.”

The dwarf grunts, but lets the goblin flee unchallenged.

“So dwarf,” says Loric, turning to his new companion, “Who are you?”

“I am Gorbli Irongear of Clan Ironhelm, Chosen Technopriest of the God of Knowledge,” declares the dwarven warrior.

“Well Gimli,” says Loric, “I am Loric Skyblade, High Priest of the Northern God Mithias.”

“It is Gorbli!” corrects the dwarf.

“Gimli it is,” mutters Loric under his breath.

***

Gorbli follows Loric as the human leads them to the temple that the goblin told them about. That annoying human refused to let him slay that goblin once they had what they needed. Still, having a competent warrior like this Loric to back him will be useful. After all, he has already proven good at healing spells, something that Gorbli lacks the ability to do. Gorbli is musing about how good at battle this human actually is when Loric starts speaking.

“We have the cave entrances,” says Loric as he points to a small mountain within the Moonside hills, “The temple entrance should be obvious once we have secured the caves.”

Gorbli grunts his acknowledgement and Loric continues.

“Let us sneak forward and use our element surprise to our advantage,” says the High Priest, “I will take the eastern entrance while you can use one of the southern ones.”

“As you say,” replies Gorbli.

Loric does seem to know what he is doin’.

Loric carefully make his way into the cave without being spotted, slipping by the large rock they put to secure the eastern entrance. It is hard to move stealthily when you are wearing chainmail. Loric spots a couple of goblins, armed with both short swords and short bows chatting around a campfire. He grins and rushes them. The startled goblin guards are unable to react in time and Loric brings his mace down on the head of the closest. The skull caves inwards and the other goblin scampers away with a panicked cry. With more yelling on the other side the cave, Loric briefly glimpses Gorbli hacking apart another goblin. Loric raises his shield and blocks an arrow from the goblin short bow. He purses the goblin, but it keeps backing up and firing at Loric. Given Gorbli’s loud cursing, Loric doubts his new companion is having better luck as he continues to block the arrows with his shield. Eventually Loric manages get within range of the goblin and smashes its arm against the cave side with his mace, empowering his weapon with Brand of the Sun. The goblin screams with pain and Loric finishes it off with a blow to the jaw, once again using Brand of the Sun. With his goblin dealt with, Loric heads further into the caves to find Gorbli. He eventually finds the dwarf looting the corpses of two goblin guards.

“Due the dwarves find looting the dead to be respectable?” inquires Loric with the distain clear in his voice.

“It isn’t like they’re using their stuff anymore,” retorts the dwarf, “Besides I have found ten ‘ieces of tin Marblecrown coins. And jus’ imagine what I can sell all of their gear for.”

“And how exactly will you carry all of their equipment with you?” politely points out Loric, “You won’t be able to move let alone fight carrying all of it Gimli.”

“Bah!” snorts Gorbli, “I’ll ‘ust take their coin and swords. Never know when a pair of spare swords may prove handy.”

He pauses for a moment before yelling ‘and the name is Gorbli’ as what seems to be an afterthought.

“Anyway Gimli,” says Loric, “I have spotted the temple entrance.”

Introduction

Having recently finished a campaign of Dungeons and Dragons with a friend from school and suddenly gotten some free time on my hands, I decided to write novelisation of our campaign while the details were still fresh in my memories. We started off using the D&D 4th Edition Starter Set, but once we finished with that, we ran into resource problems. Due to budget restraints, we couldn't buy the proper gamebooks and resources so we decided to come up with our own custom rules to suit our needs and invented our own new abilities and enemies to fit in with our homemade rules. The rules were quite simple as they primarily consisted of levelling up ever 1000 XP and each each level up resulted in the character one point to spend on an attribute, one point to spend on a defence and one new ability every two levels which could also be an upgrade of a current ability. We also came up with our own magical equipment and did our best with our homemade resources (I felt we did well as we both enjoy ourselves and nothing seemed overpowered unless it was supposed to be to fit the story and it was consistent). I also ended up having to DM as well as be a player as our original DM and half of the original players were unable to join this campaign due to real life stuff. The two of us were also unable to get new players to join during the campaign and had limited time for our gaming sessions as we were only able to play for about an hour each Monday afternoon. Most of the non-gaming aspects of our campaign such as where our party was going to go and how they got there happened at irregular intervals when we are able to get together to discuss things.

But we had fun, got some laughs, in-jokes and a good story out of it and that what counts in the end.

So here it, the Adventures of Loric and Gorbli or as my friend called it, the Gloric.